Tintin Games
Tintin on the Moon
Platform: Amstrad CPC6128
Programmed by Dave Perry
Graphics by Nick Bruty
Release date: 1989
Developer and publisher: Infogrames
Mini review: I was very impressed with this game—after all, it was made in the 1980s on a very limited type of computer. The gameplay is a very repetitive, but it does get harder as you go along, and the graphics are excellent for the 160x100 resolution and 27 colours. Beware: there are no instructions. There were also at least two Asterix games made for the Amstrad—both of them were pretty good, but they have no instructions, either.
Other versions:
- Also released on tape for the Amstrad CPC464 along with a disc for the CPC664/6128.
- A cartridge version was also released on the Amstrad GX4000 console.
- The game was also programmed for the Sinclair Spectrum computers by David Perry and Nick Bruty.
- Platform: Commodore 64/128 (programmers unknown)
- Commodore Amiga (programmers: Daniel Charpy, Philippe Nottoli; graphics by Daniel Charpy.
- Atari ST (programmers unknown)
- PC MS-DOS (programmers unknown)
Tintin in Tibet
Platform: Gameboy, Super Nintendo, Sega Mega Drive, PC
Release date: 1994
Description: The first Tintin game for the PC released by Infogrames. This is a 13-level platform game. Each level features new locations, enemies and obstacles that serve to advance the storyline.
Developer: Infogrames
Publisher: Infogrames Entertainment
Prisoners of the Sun
Release date: 09-Feb-1997(?)
Platform: Windows/PC
and Nintendo systems
Description: This is the second Tintin game released by Infogrames. This multi-level platform game is based on the story of The Seven Crystal Balls and
Prisoners of the Sun. Basically you are on a mission to save the kidnapped Professor Calculus in Peru. The visuals of the characters and settings are faithful to Hergé's drawings.
Developer: Infogrames Entertainment
Publisher: Infogrames North America, Inc.
Controls: Keyboard, Gamepad, Mouse, Joystick.
Tintin Destination Adventure
Platform: PlayStation 1; PC
Release date: 21 September 2001 (PlayStation); 16 November 2001 (PC)
Developer: Infogrames
System requirements: Pentium 233 MHz MMX, 32MB RAM, Windows 95/98/ME
3D accelerated video card - 8MB VRAM, DirectX 8.0a
Controls: Mouse/Keyboard
Ravensburger Tintin Board Game
Description: these games were sold fifteen years ago in Sweden and they look just about exactly the same as the French games. The differences are that the instructions on the box and the instruction sheet are in Swedish, Norwegian, Danish and Finnish. The cover of the box has a nice picture of Tintin and friends. The board has a number of drawn (not in Hergé's style) houses. Your task when playing this game is to move around paper characters (drawn in Hergé style), with a wooden police car serving as a die, looking for a criminal and a house where the criminal is supposed to have hidden Professor Calculus.
Mini review: The game serves better as a collector's item, rather than as a game - it is not that fun to play.